How to play Number Runs

Play Number Runs

The rules

Every puzzle has exactly one solution, and you reach it by logic, without guessing.

How to play here

Difficulty levels

Level Size What it takes
Easy 5×5 Single option, run length and only place
Medium 6×6 + Neighbours
Hard 7×7 + Neighbours, five times or more
Expert 7×7 + Try it

Techniques

Single option

When a cell’s group and its touching cells leave just one number, that’s the number.

Run length

A group of N cells is a run of N numbers, so the numbers already in it limit where the run can start. A group of 3 that holds a 5 can only be 3–5 or 4–6: a 1 or 2 can’t go in it.

Only place

When every possible run of a group needs a number, and only one cell of the group can take it, it goes there.

Neighbours

A number must go in one of a few cells of its group. If another cell touches all of them, that cell can’t hold the number.

Try it

A cell has two possible numbers. Put one of them in and follow the easy steps. If you reach a dead end, the other number is right.

Tips

  1. Look at the big groups first: a group of 5 is 1–5 or 2–6, so it always holds 2, 3, 4 and 5.
  2. A group of 4 always holds 3 and 4.
  3. Take notes for the cells of small groups: they have the most possible runs.

FAQ

Does a run have to start at 1?
No. A group of 3 cells can hold 1, 2, 3 or 2, 3, 4, up to 4, 5, 6. The numbers in and around the group tell you where its run starts.
Can equal numbers touch across a group border?
No. Two cells that touch, side by side or diagonally, never hold the same number, whatever group they are in.
Is there a new puzzle every day?
Yes. A new Number Runs puzzle is published every day at each of the four levels: easy, medium, hard and expert. Earlier puzzles are in the archive.
Do I need an account to play?
No. You play right in your browser, with no sign-up and no cookies. Your progress is saved in your browser.